SMG

Model animations and effects.
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enneract
Programmer
Posts: 28
Joined: Sun Jun 01, 2014 9:21 pm UTC

Re: SMG

Post by enneract »

https://www.unvanquished.net/~enneract/ ... neract.pk3

As far as I can tell, it's the latest version.

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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: SMG

Post by gavlig »

@enneract: now it says that gun model has negative number of joints... Maybe it's something wrong with generic a29 build?

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: SMG

Post by Viech »

As far as I can tell, we need some sort of tags to attach the muzzle flash and the brass ejection particle system to. Ishq or gimhael, can you elaborate on this and explain what needs to be done on the asset and code side, respectively?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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