I really enjoy this design but would definitely benefit from some detail in the texture...bolts, rivets, access panels, would give it a little depth and not appear as flat.
Jetpack
Re: Jetpack
@lhdc: normal map doesn't cover a big part of mesh. Have you met any difficulties with backing them to low poly?
Re: Jetpack
yes, i had so problems, and since the normal was not needed for most of the model, i decided to clean some part. The geometry is using the smoothing groups to keep the forms in the right place
Re: Jetpack
yeah, that's the problem, smoothing groups are not actually portable.
Re: Jetpack
really? O_O
but when i made this i asked abouth the smoothing groups, you guys changed something?
Re: Jetpack
I didn't know that, but this explains our issues with the drill also. Can you export in a way were the smoothing groups are baked into the normal map? If yes, we'd like another copy off the normal maps of all models you made so far…
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Jetpack
I could try to bake high poly, maybe blender will not have bugs you've encountered and have some others and we will combine both versions and get a nice solid shiny drill! :D
Re: Jetpack
i have the full version of the normal, will email it!
Re: Jetpack
lhdc, please take part in this discussion.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Jetpack
The jetpack has been exported properly and is just pending a small fix for the normal map, which shows little artifacts. Read here for more.
After figuring out the remaining issues with the normal map, if you want to, I can make a series of promo ingame shots of the fixed jetpack for your portfolio.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction