Overmind (1)

Models and textures for players, weapons and buildables.
VeryCrunchyTaco
Posts: 6
Joined: Tue Jan 28, 2014 6:31 am UTC

Re: Overmind

Post by VeryCrunchyTaco »

Hey Pevel, and thanks for the advice! I'm having some difficulties with those curves, so any pointers are useful. I'll have some more progress shots tomorrow! :)

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Overmind

Post by kharnov »

I've pinged Pevel on the IRC channel to take a look. Feel free to keep posting progress shots, by the way.

VeryCrunchyTaco
Posts: 6
Joined: Tue Jan 28, 2014 6:31 am UTC

Re: Overmind

Post by VeryCrunchyTaco »

Hello again, and sorry for the delayed response!

I've been doing a lot of moving and job things recently, so I kinda fell off the ball on this. This is what I have so far:

Image

If all goes well, I should be able to finish the high poly by the end of the week. Not 100% sure on that, though. But, hoping to have it done soon.

Feedback is welcome, hope to get a move on with this guy soon! :)

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Pevel
Mapper
Posts: 38
Joined: Thu Sep 13, 2012 8:28 pm UTC
Location: Poland

Re: Overmind

Post by Pevel »

Now the size is ok, I guess :) Here's more extension to what I meant last time. Areas marked with circles should line up with vertical lines, like they do in place where the 'eye' is. You may implement my propositions alternatively, pink ones or orange ones. It can be seen the best on the top-down view: X's should be roughly symmetrically placed with respect to corresponding dashed lines. Your choices depends on which of two propositions would result in better shape (each pair of jaws should be spaced roughly equally). Threat arrows as general direction indicators, not vectors.
Image

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Overmind

Post by Viech »

Is VeryCrunchyTaco coming back or shall I reassign this?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Overmind

Post by kharnov »

Reassign.

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