Battle Suit (2)

Models and textures for players, weapons and buildables.
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lhdc
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Re: Battle Suit (2)

Post by lhdc »

TY all :DDDD

Just made initial tests with the textures, and a glow map.

first tone that i tried

screenshot002.jpg
screenshot002.jpg (89.93 KiB) Viewed 229674 times

Second tone, a little darker, but didint change anything on the glow or the specular

screenshot003.jpg
screenshot003.jpg (106.12 KiB) Viewed 229674 times

will make some test with the single circle for the eye, and chage a little on the specula/glow map to try a less reflective material to make ir more dark.

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

Reduced the shininess, and the scratchs on the specular map.

screenshot004.jpg
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Viech
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Re: Battle Suit (2)

Post by Viech »

Last texture is looking pretty good! With regards to the glow map, I feel less is more. We can potentially do some fun gameplay things with it though, for example visualizing the healing effect or giving signs when health is low.

What are you planning with the eye piece? Would you like to try some sort of black and shiny camera lenses?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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janev
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Re: Battle Suit (2)

Post by janev »

lhdc wrote:

TY all :DDDD

Just made initial tests with the textures, and a glow map.

first tone that i tried
snip
Second tone, a little darker, but didint change anything on the glow or the specular

screenshot003.jpg

will make some test with the single circle for the eye, and chage a little on the specula/glow map to try a less reflective material to make ir more dark.

I like the second tone. :)

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

Making some tests with the eyes, put a black shining material for the eye like viech sugested. also make the 3 eye, and a single circle for the eye.

turntable005.jpg
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turntable006.jpg
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Viech
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Re: Battle Suit (2)

Post by Viech »

I'm undecided. They both look very good! What do you prefer? I think I like the three eye version a little more.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Khaoz
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Re: Battle Suit (2)

Post by Khaoz »

(∴)

pls

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lhdc
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Re: Battle Suit (2)

Post by lhdc »

yeap, i like more the 3 eye too :)

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JOURNEYMAN
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Re: Battle Suit (2)

Post by JOURNEYMAN »

I think the three eyed version would look better if they were asymmetrical with different sized lenses.

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Ishq
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Re: Battle Suit (2)

Post by Ishq »

What if you did something like allowing the 3 eyes to rotate in their sockets? And the middle could be red. That might be more ominous and intimdating.

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