I'm a bit busy right now so I'll keep it short this time.
What has been tested?
Forlorn. Mantis. Dretch health at 35. Multibuild.
Statistics
Average
Average over the last 34 matches
Analysis
Forlorn's design is getting interesting and more balanced. The human base might be too strong (too easy to shield off, unfun to attack).
The Mantis seems to be a useful skirmish class, potentially overpowered. I'll wait for players to adapt to both playing as and fighting against it.
The dretch approves of the latest changes to its health and I feel 35 is just the right value. Given that turrets are now efficient against dretches and humans have access to light armor from the start, this finally became an option. (We increased its health before but had to revert since the early human base wasn't safe against dretch spam.)
What's next?
We'll hopefully see both the Spiker and the Rocket Pod ingame soon.