Test #2:
What do you like and what you don't like,GO! :P
Test #2:
What do you like and what you don't like,GO! :P
Hmm, now it looks very glossy, as if it was covered by glazed frost. I think the mattness on the previous version was good, it just had too much dirt on it (especially on the flaps). You might also want to desaturate the blue a bit. The best surface reference I can give you is the reactor (also have a look at the scratches and coating-errors it has).
I think the footprints on the top should go. You could have a bit more dirt in the middle of the main platform as if a lot of soldiers where standing on it with their dirty boots (you can probably reuse the footprints at a barely visible opacity to generate a realistic pattern), but it shouldn't look like the shoes of a single person melted on top.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
test #3
Less glossy
Less blue
Footprint fixed
Tell me what you think :)
Much better!
Do you have plans with regards to the grey parts? I have the feeling it could look good if they were relatively dark. Maybe a similiar material as the blue one but with a black-ish coating. Just a quick thought though.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
With regards to texture maps: at the very least we will need diffuse, specular, and normal. If your program is capable of making gloss maps, we can use that as well. You can also make a glow map where appropriate. The glow map does not need to be too complicated, as our engine will bloom it for us.
Oh, and we'd like it in 2048 squared, lossless. Something like PNG is okay. We can convert it where appropriate.
No prob for the maps,is TGA okay for you?(if not I'll just save them in PNG)
And do you prefer dark like this?
Yes, TGA is fine.
Another question: how would you like to have the exported model? In .Obj?
And how do I send you all my stuff?here or by email? thanks :)
Yes, .OBJ is good. We can export .OBJ into the MD5 or IQM formats that we use.
For storage, you can give us a Dropbox link, or you can email the model and its associated textures to me and Viech.