Armoury

Concept artwork for models and maps.
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alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
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Re: Armoury

Post by alexbo »

Sweet! I'm on the early stages of the sniper rifle but I'll have something by tonight (eastern america time) or tomorrow.

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janev
Marauder
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Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: Armoury

Post by janev »

I like this concept much more than a nondescript box. Good job. :thumbup:

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alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
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Re: Armoury

Post by alexbo »

I'm glad you like it! I also prefer that one by more than a margin. I didn't really get the concept at first so the design was a bit lost.

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kharnov
Granger
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Joined: Tue Mar 06, 2012 10:54 pm UTC
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Re: Armoury

Post by kharnov »

Yes, this concept works very well.

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alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
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Re: Armoury

Post by alexbo »

I finished it a bit and I don't think I posted it.

Image

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Armoury

Post by Viech »

Thanks, opened the model assignment.

Meanwhile, jdreyna has started working on the booster model.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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