Maps: Thunder

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kharnov
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Maps: Thunder

Post by kharnov »

Here's an article on Thunder.

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Mapper: EmperorJack
Version: beta 3
Status: released

By far our largest map, Thunder likely has more surface area than the largest Tremulous maps by an entire order of magnitude. The outside area itself is likely large enough to contain the entirety of ATCS in its volume, and inside, there are several enormous rooms connected by long corridors, multi-level rooms packed with ledges, a huge chasm of instant death, and ventilation ducts to hide in when a roaming tyrant comes roaring your way. Having taken many months of effort to put together, it is a complex beast of a map, and is perhaps the most forward-looking of them all considering the sheer number of players it is intended to be played by, not to mention the decidedly steeper hardware requirements. The map is a load of fun when you have a bunch of friends to play it on, however, and you can have a bit of fun picking off bots with a mass driver to get some well-needed target practice. Once we add the flying alien and the jetpack changes, the outside area will be a lot of fun to swoop around through, not to mention the large internal rooms. There are also countless spots to build bases in, and combined with out new gameplay scheme that allows for some impressively heavy expansion, future matches on Thunder will be truly epic.

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Of our current maps, Thunder is the most likely to change. This is not due to the layout, which is practically immune to balance breaking, but more from the hardware requirements of the map. For instance, some further optimization could make the outside area less painful on people with slower systems. However, we're interested in hearing what you'd like to say. What are your thoughts on Thunder? Have you explored its countless rooms and corridors? Did the addition of the minimap feature help you navigate around? If there's something you'd like to change about Thunder, what would it be?

Click here to read this article on the main site!

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DwarfVader
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Re: Maps: Thunder

Post by DwarfVader »

this map is beautifully made and i guess it took a lot of effort to make it.
but seen from my unvanquished experience its way too big for the steady active players base out there.
and at least for me, its way too big to make any use of the minimap witch i think is more intendend to see where your teammates are to fill gabs in defence or where to get to, to assist in an assault taking place at the moment.( >thats how i use the minimap, not for navigation. that would need a whole level map imho).

All that said, this map could have some potential...but i was never able to explore it with the small number of players out there at the moment.
My suggestion is to play this map at the next dev game session. last week there were 16+? people online for the dev games? i don't know the exact number, but we where a lot compared to the number of players you normaly find on the servers during the week.

Maybee this way we could judge that map better, and i for my part, could be able to shift it from the "nice work but belongs more to the beta release - hope there will be way more players if that what viech said is true - the poeple will come AND stay, once the advertising campaign started" category ...to the "actual playable, not too performance hungry, balanced and fun" category like snowstation is.

DwarfVader

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