Wah! That's fuckin amazing!
SMG
Re: SMG
Dude, this is indeed unbelievably awesome! Love it!
Re: SMG
Very cool
Re: SMG
Thanks guys :)
Unfortunately I got a crash while saving and my source .psd file got corrupted, so I had to redo almost everything starting from the ambient occlusion pass, so here's how it looks like now, with 3D model here:
Also, I could get the first person view model to about 5500 tris if deleting the right side rail, and the third person model is now at 3300 tris, if it's needed I can optimize further - the rails were replaced with boxes as those made most of the tris, also there's a part in the buttstock missing, forgot to add it.
If you got any suggestions I'm open. What's left to add: a little more scratches on the diffuse, work on the screws, a little work on the front grip, tone down the stripes and do the whole magazine. After the diffuse it's completed I can do the specular map and it's done!
Re: SMG
Looks very good!
Don't make the gun too scratched, the amount of scratches in the trigger/magazine area is fine. The barrel might even be a tad too worn down already.
On the right side opposed to the area where the safety/firemode switches are located you use a darker shade of grey, have you tried putting that on the left side below the switches, too?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: SMG
I can live with that. Good work.
In the stupid attention to detail department you forgot to label the fire selection switch for what's what.
Re: SMG
@kharnov Alright, I toned down some scratches and added the darker metal on both sides
@janev Yeah, added those too, but I think it got a little crowded now
Here are some shots, with the full maps, including specular, and the magazine finished:
And here's an archive with the .obj and the 2K textures. If you think there are more modifications needed let me know and I'll work on them!
Re: SMG
Your speed is as amazing as your quality, good job! Do you want to animate it, too, or shall we give it to someone else for this?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: SMG
hristew wrote:@janev Yeah, added those too, but I think it got a little crowded now
Yeah, I see what you mean. There are many different colors and patterns in a small area. It is your call as an artist if you want to change the color, or do something else there. I like the model.
Re: SMG
You are the man! Outstanding.