Jetpack

Concept artwork for models and maps.
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

Image

Apart from my feedback above I find the general shape of this concept pretty good. For the surface, real world aerospace materials might be a good source of inspiration. Titanium, carbon fibre, something like that. I guess what most of them have in common is the smooth and "clean" look with a moderate shinyness. But don't spend too much time on that, a texture can easily be optimized on the finished model, the shape is more important for now.

Does this give you a better idea?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
Contact:

Re: Jetpack

Post by alexbo »

I might not have covered everything. But I touched on the texture and the propellers. Added vents at the heavy bottom part. It could evacuate hot air from the pack, say.

https://www.dropbox.com/s/5drpbt591xqy4km/jetpack.jpg

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

This looks a lot better already! I love the combination of carbon and metal alloy and the foldable jets are just as I imagined. Vents and wings are fine, too. I guess we are on the right track here. I have some more feedback for both Jetpack and Armoury but again I'm quite tired. I'm currently packed with a good amount of work and I didn't even find the time to buy more :coffee: today… :frown: Tomorrow I'll have some more time for the project!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
Contact:

Re: Jetpack

Post by alexbo »

Well take it easy man. Whenever you have more feedback just write something.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

Image

Apart from this, I think it's ready to be modeled.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
Contact:

Re: Jetpack

Post by alexbo »

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Jetpack

Post by Viech »

I guess we can use that! Meanwhile I've been working on the code implementation of the new jetpack. Maybe we can test an early version of it this sunday.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
alexbo
Concept Artist
Posts: 186
Joined: Mon Jul 22, 2013 4:17 pm UTC
Location: Montréal
Contact:

Re: Jetpack

Post by alexbo »

Cool! Let me know if you need any changes on that.

Post Reply