Map Idea: Aztech

Ask questions about mapping in general, and show off your in-progress work.
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ViruS
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Re: Map Idea: Aztech

Postby ViruS » Tue Mar 19, 2013 12:51 pm UTC

One of the most easiest methods is to create a teleporter-out. Preferably towards the center of the map in my opinion. Two-way portals are also good, but I'm not entirely sure about a human teleporting into the alien base, nading and teleporting out :O
On the other hand, you can use the very over-used method: Create another hallway entrance to the base.

I just realised this, but alien survivability actually relies on doors heavily for buildings. Will the map have any doors around the alien/both side(s)?
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banksy
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Re: Map Idea: Aztech

Postby banksy » Tue Mar 19, 2013 1:03 pm UTC

Yes there will be doors. And many of them haha.
Here is a very quick sketch of the alien ship as well as a couple of way points. If you look on the map design you can see that this here has a bridge from the alien ship going into the centre pyramid and a dirt train going beneath the bridge in a pond which is along side the pyramid. Although I am planning on making the pond at the bottom of a slope and test it.
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ViruS
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Re: Map Idea: Aztech

Postby ViruS » Thu Mar 21, 2013 1:56 pm UTC

Nais sketch. Is that a indoor passageway bridge? :D
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Re: Map Idea: Aztech

Postby banksy » Thu Mar 21, 2013 10:23 pm UTC

Yes. It will lead from the ship into the pyramid.
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ViruS
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Re: Map Idea: Aztech

Postby ViruS » Fri Mar 22, 2013 12:56 pm UTC

Awesome. Looking forward to it.
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