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New advanced map editor for Quake engines: TrenchBroom

Posted: Sat Mar 02, 2013 6:09 pm UTC
by poVoq

Check this out:
http://kristianduske.com/trenchbroom/

Finally a modern workflow quake engine map editor. Would be great if someone would make it Unvanquished compatible.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sat Mar 02, 2013 6:35 pm UTC
by Ishq

Looks cool. I'll look into it.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sat Mar 02, 2013 7:46 pm UTC
by seana11

^^

I would be interested in this; the radiant editors in general seem a bit clunky and outdated, especially for seemingly simple tasks. (For what I mean, see anything to do with meshes).


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sat Mar 02, 2013 11:08 pm UTC
by Viech

TrenchBroom allows you to create and edit Quake 1 maps entirely in 3D.

Sounds … modern. :p

Some of the brush editing features look nice indeed, but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 2:19 am UTC
by velociostrich

That looks fantastic!

Viech wrote:

... but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.

Then I say we fork it and add support!


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 3:26 am UTC
by seana11
velociostrich wrote:

Then I say we fork it and add support!

Please fork/patch it. I any case, it'd be great to see a partnership with unv.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 3:54 am UTC
by jm82792

I've never dare mapped or helped with one because of GTK.
I'd only do textures, but having a usufule GUI is key.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 11:41 am UTC
by Viech
velociostrich wrote:

Then I say we fork it and add support!

It's not like we don't have other tasks on our todo-list. :p

If you want to port an editor to our engine I'd propose you fork an idTech4 one, not idTech1.


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 1:11 pm UTC
by ViruS

I just saw this about half a day ago on the xonotic forums :S


Re: New advanced map editor for Quake engines: TrenchBroom

Posted: Sun Mar 03, 2013 5:00 pm UTC
by StalKermit
jm82792 wrote:

I've never dare mapped or helped with one because of GTK.

Radiant. Never GTK.