New advanced map editor for Quake engines: TrenchBroom

Ask questions about mapping in general, and show off your in-progress work.
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poVoq
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New advanced map editor for Quake engines: TrenchBroom

Post by poVoq »

Check this out:
http://kristianduske.com/trenchbroom/

Finally a modern workflow quake engine map editor. Would be great if someone would make it Unvanquished compatible.

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Ishq
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by Ishq »

Looks cool. I'll look into it.

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seana11
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by seana11 »

^^

I would be interested in this; the radiant editors in general seem a bit clunky and outdated, especially for seemingly simple tasks. (For what I mean, see anything to do with meshes).

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Viech
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by Viech »

TrenchBroom allows you to create and edit Quake 1 maps entirely in 3D.

Sounds … modern. :p

Some of the brush editing features look nice indeed, but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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velociostrich
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by velociostrich »

That looks fantastic!

Viech wrote:

... but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.

Then I say we fork it and add support!

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seana11
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by seana11 »

velociostrich wrote:

Then I say we fork it and add support!

Please fork/patch it. I any case, it'd be great to see a partnership with unv.

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jm82792
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by jm82792 »

I've never dare mapped or helped with one because of GTK.
I'd only do textures, but having a usufule GUI is key.

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Viech
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by Viech »

velociostrich wrote:

Then I say we fork it and add support!

It's not like we don't have other tasks on our todo-list. :p

If you want to port an editor to our engine I'd propose you fork an idTech4 one, not idTech1.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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ViruS
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by ViruS »

I just saw this about half a day ago on the xonotic forums :S

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StalKermit
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Re: New advanced map editor for Quake engines: TrenchBroom

Post by StalKermit »

jm82792 wrote:

I've never dare mapped or helped with one because of GTK.

Radiant. Never GTK.

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