Quick Query about Mapping.

Ask questions about mapping in general, and show off your in-progress work.
Amazonian1515
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Quick Query about Mapping.

Post by Amazonian1515 »

Seems like a waste of a thread, but when I make a map for Quake 3, will it run straight up in Unvanquished? Or must I do something to it to make it purdier/better?

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kharnov
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Re: Quick Query about Mapping.

Post by kharnov »

Yes, it should run. However, you obviously need to add spawn points for both teams or else the map will end quickly.

Amazonian1515
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Re: Quick Query about Mapping.

Post by Amazonian1515 »

Vill do.

See what I did there? I used a 'V' instead of a 'W' because that's how Germans pronounce it. What a clever trick I played on you.

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KenuR
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Re: Quick Query about Mapping.

Post by KenuR »

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ViruS
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Re: Quick Query about Mapping.

Post by ViruS »

KenuR wrote:

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seana11
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Re: Quick Query about Mapping.

Post by seana11 »

KenuR wrote:

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Amazonian1515
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Re: Quick Query about Mapping.

Post by Amazonian1515 »

Yay! New community meme!

Anyways, should I use:

QuaRK
GTK Radient
or
Valve Hammer?

<3

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ViruS
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Re: Quick Query about Mapping.

Post by ViruS »

QuaPK - I have no idea, never tried it
GTK Radiant - Works [use trem.game]
Net Radiant - Works [use Trem.game]
Valve Hammer - erm... that's for Source/Source Gold engine type games isn't it? Although it does create .bsp, that's like using C++ on a engine that uses QuakeC coding.

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PaN61
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Re: Quick Query about Mapping.

Post by PaN61 »

Valve's Hammer Editor is mainly used for games that have the Source Game Engine (Which is Valve's Franchise such as Half Life 2). Net Radiant and GTK Radiant (And from memory, QuArK too) are basically the same so whichever one you feel like using and is more comfortable to you.

Personally, I've been using GTK Radiant for my mapping.

Amazonian1515
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Re: Quick Query about Mapping.

Post by Amazonian1515 »

Thanks.

Because of my love, I shall use 'Ze Jerman Aksent', and treek you all!

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