Hi the temple map has this shader, it's named “textures/sockter/ter_rock2blend” and rely upon “textures/sockter/ter_rock2.tga” and “textures/sockter/ter_rock2vine.tga”:
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// ======================================================================
// Terrain blending without dotProduct2 and ivector
// ======================================================================
textures/sockter/ter_rock2blend // Vine walls only
{
qer_editorimage textures/sockter/ter_rock2blend
q3map_nonplanar
q3map_shadeAngle 120
{
map textures/sockter/ter_rock2 // Primary
rgbGen identity
}
{
map textures/sockter/ter_rock2vine // Secondary
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
The textures are here and valid (I get the same behavior with .tga files or .crn files):
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$ file textures/sockter/ter_rock2.tga textures/sockter/ter_rock2vine.tga
textures/sockter/ter_rock2.tga: Targa image data - RGB - RLE 512 x 512
textures/sockter/ter_rock2vine.tga: Targa image data - RGB 512 x 512
But at load time, I get that log:
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...loading shaders
shader: 'textures/sockter/ter_rock2blend'
shader: 'textures/sockter/ter_rock2'
shader: 'textures/sockter/ter_rock2vine'
Couldn't find image file for shader textures/sockter/ter_rock2blend
As you see, the log said it found the shader and all the needed textures, then it said at least one is missing , and the texture appears like a missing textures , do you know what happen there?
I have also 7 other shaders found and loaded and missing at the same time, like this one.