Normal Mapping Engine Feature (specular, height etc)

Ask questions about mapping in general, and show off your in-progress work.
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EmperorJack
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Normal Mapping Engine Feature (specular, height etc)

Post by EmperorJack »

Here are some screenshots of the normal mapping feature implemented in a new map.

Image
Image
Image

EmperorJack

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EmperorJack
Mapper
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Joined: Wed Mar 07, 2012 11:12 pm UTC
Location: Wellington, New Zealand
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by EmperorJack »

Image
Image
Image

EmperorJack

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danmal
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by danmal »

These pictures look pretty sweet. Can't wait to see the map.

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Ishq
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by Ishq »

Sexy pictures. Love the work.

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KenuR
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by KenuR »

Niiiiceee, looks delicious!

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E-Mxp
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by E-Mxp »

Fantastic!

le mi'a bende cu nitcu lo zbasu

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Asvarox
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by Asvarox »

That looks just awesome. Can't wait to play the map

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gavlig
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by gavlig »

awesome! What map editor do you use?

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KenuR
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by KenuR »

yeah, I also want to know what editor you are using
I asked that question a while ago and didn't get any response

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kharnov
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Re: Normal Mapping Engine Feature (specular, height etc)

Post by kharnov »

Plain old Radiant, if I'm not mistaken. NetRadiant maybe? We haven't moved on to DarkRadiant yet.

Also, feel free to make a blog post about this, Jack.

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