Normal Mapping Engine Feature (specular, height etc)

Ask questions about mapping in general, and show off your in-progress work.
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EmperorJack
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Normal Mapping Engine Feature (specular, height etc)

Postby EmperorJack » Thu Jun 14, 2012 1:09 am UTC

Here are some screenshots of the normal mapping feature implemented in a new map.

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Image
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EmperorJack
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EmperorJack
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby EmperorJack » Thu Jun 14, 2012 1:10 am UTC

Image
Image
Image
EmperorJack
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danmal
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby danmal » Thu Jun 14, 2012 1:18 am UTC

These pictures look pretty sweet. Can't wait to see the map.
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Ishq
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby Ishq » Thu Jun 14, 2012 1:30 am UTC

Sexy pictures. Love the work.
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KenuR
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby KenuR » Thu Jun 14, 2012 2:03 am UTC

Niiiiceee, looks delicious!
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E-Mxp
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby E-Mxp » Thu Jun 14, 2012 2:45 am UTC

Fantastic!
[CENTER]le mi'a bende cu nitcu lo zbasu
[/CENTER]
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Asvarox
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby Asvarox » Thu Jun 14, 2012 5:32 am UTC

That looks just awesome. Can't wait to play the map
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gavlig
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby gavlig » Thu Jun 14, 2012 12:04 pm UTC

awesome! What map editor do you use?
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KenuR
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby KenuR » Thu Jun 14, 2012 12:22 pm UTC

yeah, I also want to know what editor you are using
I asked that question a while ago and didn't get any response
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kharnov
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Re: Normal Mapping Engine Feature (specular, height etc)

Postby kharnov » Thu Jun 14, 2012 12:46 pm UTC

Plain old Radiant, if I'm not mistaken. NetRadiant maybe? We haven't moved on to DarkRadiant yet.

Also, feel free to make a blog post about this, Jack.

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