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Some month ago I imported in NetRadiant code base an IQM plugin from AARadiant (a radiant spin from Alien Arena). the IQM format or InterQuake Model format is the model format we use and recommend. But this plug-in was incomplete and only loaded the meshes without texturing them. So I improved this plugin to apply textures too!
See these screenshots with some iqm entity models:
See this screenshot with some iqm misc_models:
There are two ways to include models in maps:
- as models that will be loaded by the engine (like a it does with player models), and it will be lit by the lightgrid,
- baked in the final BSP geometry, which means lightmap can be computed on it.
While the second option makes possible to bake lightmaps on models, baking the model may change the geometry a bit and it can affect negatively normal mapping and things like that, especially on curves.
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