Sound production!

Release and discuss things you've made, including mods.
Sovarozum
Posts: 8
Joined: Sun Jun 30, 2013 5:24 pm UTC

Re: Sound production!

Post by Sovarozum »

Good job man! Sounds pretty good so far!

The tyrant looks pretty heavy, so I think a lower pitched clip per step was the way to go. If anything I would just shorten the length of the walking sound a smidge, but it's not necessary.

As far as alien sounds go, which other ones were you planning to make sounds for? I'm working on some myself, so teaming up to create some unity doesn't sound like a bad idea.

GalacticDeath
Posts: 7
Joined: Fri Jun 28, 2013 9:12 pm UTC
Location: Toledo, OH

Re: Sound production!

Post by GalacticDeath »

For sure I agree about the Tyrant steps. I'll rerecord when I get a new mic.

After the Tyrant I had planned on doing some dretch sounds, but I haven't started. So if you've already started on something let me know. We can split the work evenly.

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Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Sound production!

Post by Khaoz »

The swipes need to sound a bit more... uhh "heavy" - along with the steps (which has already been covered by above post)

Other than that sounds pretty good.

Sovarozum
Posts: 8
Joined: Sun Jun 30, 2013 5:24 pm UTC

Re: Sound production!

Post by Sovarozum »

All I've started on was some sounds for the basilisk, and I was going to tackle maybe the dragoon next

GalacticDeath
Posts: 7
Joined: Fri Jun 28, 2013 9:12 pm UTC
Location: Toledo, OH

Re: Sound production!

Post by GalacticDeath »

I agree with that the steps and swings should sound lower, I was really just trying to replicate steps and swings I heard in the game. But like I said I'll rerecord those sounds when I get a new mic.

Sovarozum, let me know how that goes. I'll probably do the dretch and acid tube next since Vlad provided animations for those as well. After that, who knows. I might give the marauder a shot. But we can talk about all that when the time comes

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saikrishna
Posts: 6
Joined: Wed Jul 10, 2013 4:01 pm UTC
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Re: Sound production!

Post by saikrishna »

Nice!

vcxzet
Dretch
Posts: 31
Joined: Tue Sep 24, 2013 3:08 pm UTC

Re: Sound production!

Post by vcxzet »

If you want to do voice acting, you can try the tool mentioned here: http://opengameart.org/content/deep-sys ... uter-voice

IMO they sound similar to the original "overmind is under attack" voice

also some dretch squish effects:
http://opengameart.org/content/8-wet-sq ... rp-impacts

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enneract
Programmer
Posts: 28
Joined: Sun Jun 01, 2014 9:21 pm UTC

Re: Sound production!

Post by enneract »

I managed to create an interesting Lasgun fire sound:
http://freesound.org/people/211redman112/sounds/234083/

Furthermore, here's a Lasgun impact sound (needs impactSound in weapon.cfg):
http://freesound.org/people/211redman112/sounds/234082/

What do you think?

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ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: Sound production!

Post by ViruS »

Redman wrote:

I managed to create an interesting Lasgun fire sound:
http://freesound.org/people/211redman112/sounds/234083/

Furthermore, here's a Lasgun impact sound (needs impactSound in weapon.cfg):
http://freesound.org/people/211redman112/sounds/234082/

What do you think?

Sounds like my blaster sound that I use on impure servers, created with FamiTracker... (which also actually means you can play them on a nintendo entertainment system too):
Travelling/MissileSound: https://soundcloud.com/zdrytchx/blaster-missile
BlasterFire: https://soundcloud.com/zdrytchx
Blaster-Impact: https://soundcloud.com/zdrytchx/blaster-hit-wall

Other:
DoubleJump (GPP-1.1) : https://soundcloud.com/zdrytchx/doublejump-famitracker
Travelling/MissileSound (just the triangle channel by itself, sounds like bubbles): https://soundcloud.com/zdrytchx/blaster-bubbles
Mdriver Slug: https://soundcloud.com/zdrytchx/mdriver-missilesound

Although the missilesounds may sound crappy, they actually go pretty well with q3's dodgy doppler effect.

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Sound production!

Post by Viech »

Redman, those sound pretty interesting from listening to them on Freesound. Do you happen to have a pk3 of them? Downloading and packaging individual sounds would be a bit time consuming for me in the long run. (I'm a sloth, I admit it!)

Also, welcome to the forums!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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