HotfixHud v5.2 for Unvanquished

Release and discuss things you've made, including mods.
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E-Mxp
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Re: HotfixHud v5.2 for Unvanquished

Postby E-Mxp » Wed Jul 25, 2012 9:00 pm UTC

trinitrotoluene wrote:Just a minor thing, I would prefer the health bar to be the same colour as the sprint bar instead of red. Maybe it could be made to change to red once damage has been recieved?

The sprint bar is gray... it flickers red when your stamina is low.
The red flicker is hard-coded within the game. Nothing within the hud files is able to change that. (kind of the same with the inventory. The game wants to make things like the Light Armour and the Helmet non-selectable and paints them gray while having the selectable ones blue, but because of that, the colors are hard-coded into the game.)

Also, I never thought about changing the color of the healthbar because I was allready changing the color of the numeral health value depending on how much health you have. Ill look into incorporating that, thanks for the suggestion!

banksy wrote:I also have a suggestion. Not a lot to do to with HUD, ...

Then why do you post it in a thread about an hud modification? Consider posting it in the Feedback and Suggestions forum.

banksy wrote:...but when you select weapons (sliding through whatever item, whether its plasma gun, weapon, or med) that you can just click with the fire key/button to select


What you might want to look into is:

Code: Select all

/bind <key> "itemtoggle blaster"


I understand what you mean (kinda like Half-Life 2 inventory), but you must understand that what you are asking me is beyond my abilities.

banksy wrote:I think that when hit, the screen should go have a redish tinge to it and have a curved line to present the direction that you are being attacked from
Again, this is beyond what I can actually do. I can't really add new features.
I do like this idea though.
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E-Mxp
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Re: HotfixHud v5.2 for Unvanquished

Postby E-Mxp » Thu Aug 02, 2012 7:52 pm UTC

New update, lots of things done for this one so check it out!

Also, I would like your opinion about this little project I'm working on:

The attachment unvanquished_2012-08-02_195712_000.jpg is no longer available


The idea is to make THE most minimalist hud in Trem history! Also, the new update adds these brackets I could put around the crosshair for the aliens as an health meter and such. What do you think? Is there a need for this kind of hud, or should I move this to the trash bin?
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Ishq
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Re: HotfixHud v5.2 for Unvanquished

Postby Ishq » Thu Aug 02, 2012 8:33 pm UTC

Also, feel free to use your own UI assets in your HUDs. I'm planning on allowing third party UI assets in huds.

Nice work as always.
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WarLock
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Re: HotfixHud v5.2 for Unvanquished

Postby WarLock » Thu Aug 02, 2012 11:07 pm UTC

+1 if we can use third party UI assets

like i said i will work for port my hud to unv, you can call it minimalist too, but i wanna the my hud was more usefull in intense fight

i joint a screenshot of what a have started a long time ago
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Comet
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Re: HotfixHud v5.2 for Unvanquished

Postby Comet » Thu Aug 09, 2012 9:45 pm UTC

WarLock wrote:+1 if we can use third party UI assets

like i said i will work for port my hud to unv, you can call it minimalist too, but i wanna the my hud was more usefull in intense fight

i joint a screenshot of what a have started a long time ago


O hey warlock! I actually like that hud a lot. It's got a charm to it.
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E-Mxp
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Re: HotfixHud v5.2 for Unvanquished

Postby E-Mxp » Wed Aug 22, 2012 12:04 am UTC

[CENTER][ATTACH=CONFIG]116[/ATTACH][/CENTER]

Release Candidate for V7 has been released, lots of new things in there!

First off, major code rewrite, now the hud will point to a colorscheme file first and then to a layout file.
Using this method, huds will be a lot more consistent and if it seeds some tweaking, I will only have to edit a single file in staid of 3.
Quicker fixes, yay!

Also, I have added in the final of my Cross hud, let me know what you think!

With this new code it will be easier for you to add your own color scheme. In the /ui/common/color/ folder you will find a "custom.h" file!
In there you will find TONS of #define variables. This one file will work on all huds!
I also premade the needed files for immediate use!

Code: Select all

/cg_hudfiles ui/Default/Custom1.cfg
/cg_hudfiles ui/Centered/Custom2.cfg
/cg_hudfiles ui/Compact/Custom3.cfg
/cg_hudfiles ui/Hotbar/Custom4.cfg (Default)
/cg_hudfiles ui/Hotbar/Custom5.cfg (Centered)
/cg_hudfiles ui/Cross/Custom6.cfg


TODO: Add documentation to the custom.h file.
Find a way to add the custom hud as select-able in the main menu. (Have it always select-able or add a trigger)
Make it work on servers. :mad:
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Ishq
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Re: HotfixHud v5.2 for Unvanquished

Postby Ishq » Wed Aug 22, 2012 12:26 am UTC

In the next release, you will be able to load custom UI assets, as long as you can specify them in the HUD and you put them in the ui/assets folder.
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E-Mxp
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Re: HotfixHud v5.2 for Unvanquished

Postby E-Mxp » Wed Aug 22, 2012 12:35 am UTC

Usually, assets mean images and models.
Will the next release also load code (.menu/.cfg) from the assets folder?
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Ishq
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Re: HotfixHud v5.2 for Unvanquished

Postby Ishq » Wed Aug 22, 2012 1:27 am UTC

To be more specific, we will allow loading of custom images only for the HUD. Things like crosshair, which require modification of weapon.cfg files, will not be allowed right now. I'm planning a way to change those things without having to modify those files.
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Re: HotfixHud v5.2 for Unvanquished

Postby ViruS » Wed Aug 22, 2012 12:44 pm UTC

I found a bug, the 'total ammo left' counter is not accurate when holding a batterypack. [for example, you have 2 clips left, (includes '0') should have 14 ammo but says 12.]
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image

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