NEW Battery Pack WIP

Release and discuss things you've made, including mods.

Which one is the best?

Concept №1
0
No votes
Concept №2
0
No votes
Concept №3
3
20%
Concept №4
4
27%
Concept №5
2
13%
Concept №6
5
33%
Concept №7
0
No votes
Concept №8
1
7%
 
Total votes: 15
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icaro440
Marauder
Posts: 172
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Location: [SP]ain

Re: NEW Battery Pack WIP

Postby icaro440 » Tue Dec 04, 2012 6:56 pm UTC

Ishq wrote:How many polys is it now?


The fxxk man, I wonder if I gonna need a new graphic card running in parallel, dedicated exclusively to move the battery pack XD.

Good Job.
ayiannis
Posts: 11
Joined: Wed Nov 21, 2012 12:43 am UTC

Re: NEW Battery Pack WIP

Postby ayiannis » Tue Dec 04, 2012 8:58 pm UTC

well actually that is high but you can set exact number of polys for the decimation master.i posted just a fast example.
The attachment Untitled 009.jpg is no longer available

http://i.imgur.com/Pr69C.jpg
zbrush is such a great program im really looking forward to sculpting in it.
Also if you didn't know there is sculptris wich is a free sculpting program everyone should use
Attachments
Untitled 009.jpg
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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: NEW Battery Pack WIP

Postby kharnov » Wed Dec 05, 2012 12:14 am UTC

Nice. How do you plan on texturing this? Like, will you use a glow map for anything?
ayiannis
Posts: 11
Joined: Wed Nov 21, 2012 12:43 am UTC

Re: NEW Battery Pack WIP

Postby ayiannis » Wed Dec 05, 2012 5:28 am UTC

Does anyone know what the maximum or a good number of triangle for a prop like this should be?
I don't know about the texturing yet right know i don't know about the modeling either because im not getting the desired results.
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Ishq
Project Head
Posts: 1138
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: NEW Battery Pack WIP

Postby Ishq » Wed Dec 05, 2012 6:03 am UTC

~4-5k for a prop.
ayiannis
Posts: 11
Joined: Wed Nov 21, 2012 12:43 am UTC

Re: NEW Battery Pack WIP

Postby ayiannis » Wed Dec 05, 2012 10:52 am UTC

wow thats alot i was trying to get it to 1000 and texture size?
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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: NEW Battery Pack WIP

Postby Ishq » Wed Dec 05, 2012 10:57 am UTC

1000 is probably better. 1024x1024 for the texture size.
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velociostrich
Dragoon
Posts: 318
Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: NEW Battery Pack WIP

Postby velociostrich » Thu Dec 06, 2012 2:20 am UTC

ayiannis wrote:wow thats alot i was trying to get it to 1000


Ishq wrote:1000 is probably better.


You will probably drive yourself mad trying to get it that low. 4-5k is good, but if you can get it lower without sacrificing too much, that's fine too. By the way, you might want to use NURBS or Bezier paths to create the hoses on the low poly model as it's a very easy way of getting good topo on the hoses while also making it very easy to get them into shape.

On another note, I'd just like to say that I like everything except the flat ribbon-y bits at the bottom.

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