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Map Assets

Posted: Mon Aug 27, 2012 2:13 am UTC
by EckleckLighat

I'm Back!

I managed to find some time to create a couple of simple crates. They are textured entirely using procedurals and are still fairly high poly. I would appreciate any feedback before I get around to baking.

ImageImageImageImage

More to come (assuming that it's good enough :P)

  • Eck

Re: Map Assets

Posted: Mon Aug 27, 2012 11:09 am UTC
by ViruS

High poly? Ouch.
Anyway, they look awsome :D
It would be nice if unvanquished had those type of shadows.