Map Assets

Release and discuss things you've made, including mods.
EckleckLighat
Dretch
Posts: 25
Joined: Thu Jun 07, 2012 3:07 pm UTC
Location: Hectic Epitome of the Lower Levels

Map Assets

Postby EckleckLighat » Mon Aug 27, 2012 2:13 am UTC

I'm Back!

I managed to find some time to create a couple of simple crates. They are textured entirely using procedurals and are still fairly high poly. I would appreciate any feedback before I get around to baking.

ImageImageImageImage

More to come (assuming that it's good enough :P)
- Eck
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ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
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Re: Map Assets

Postby ViruS » Mon Aug 27, 2012 11:09 am UTC

High poly? Ouch.
Anyway, they look awsome :D
It would be nice if unvanquished had those type of shadows.
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image

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