freem wrote:
I never talked about the health icon, which is, indeed, always easy to see.
(-_-)
freem wrote:OTOH there is currently a real visibility problem of icons, and an outline does improve on that.
Thats what i am saying, you complain that there is a problems with icons and want to have outlines on all of them.
But you don't mention the concrete problems.
freem wrote:The stamina icon is currently useless, since it carries no info with it
That's totally wrong. Maybe its hard for you to understand but i already told you this icon is important especially for new players to easily understand the meaning of the stamina bar.
freem wrote:but at least you got the point that in bright areas, icons are hard to see.
And i also told you that it is not a problem with the stamina icon. You don't need to have it 100% visible at all times for it to fulfill its purpose.
freem wrote: the most problematic ones, are the medkit and grenade icons
Maybe you see the logical flaw in adding an outline to every icon, cause 2 are not good visible in one place.
The problems of the inventory go beyond the icon visibility to a more conceptional level.
freem wrote:So you admit some useful icons can be hard to see, finally.
I think it is agreed by everyone that the icons in the inventory and momentum have no good visibility.
What i am saying is that that adding black lines to the icons is a generally bad idea and there are better solutions for the visibility problem.
freem wrote:Yes, to have a semi-transparent background behind the icons would also be a solution.
Then i don't see a reason why we even need to have this discussion.