Re: casual mod
Posted: Sat Jul 17, 2021 10:50 am UTC
More experiments with gamplay changes are always good
And if its just changing values then just trying it out is quicker then long discussions.
the problem is also that building wrong is punished hard the longer a game goes on.
A new regression since tremulous is that its possible to feed with buildings and quickly lock or lose BP.
And if its just changing values then just trying it out is quicker then long discussions.
How about just reducing the damage that is dealt? Players wont die as fast and need more time to kill enemys.make skirmishes (fights in the middle of the map) longer, instead of during less than 10s in average
yesMaybe (certainly, actually) the build system is too complex
the problem is also that building wrong is punished hard the longer a game goes on.
A new regression since tremulous is that its possible to feed with buildings and quickly lock or lose BP.