Lolards visual mod

Release and discuss things you've made, including mods.
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ViruS
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Re: Lolards visual mod

Post by ViruS »

woah, forgot this existed... I'll work on updating it.... later... :P

But it should work fine right now, i just need to delete a few things such as the human shaders...

FYI those with GL3 renderers, did the rendering work fine with the mod? It's currently using Funko's shiny effect.

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Chomps123
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Re: Lolards visual mod

Post by Chomps123 »

k let me know on a release for 0.12.0.

Don't just live life with work.
Find some time every day to have some fun. ;)

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ViruS
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Re: Lolards visual mod

Post by ViruS »

Hmm.. I might actually need help on this - With the "shiny trem models" from the funko 1.1 mod, do they stay shiny on the GL3 renderer? Else I'll revert back to the unv shaders...

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