Creep Texture
1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).
http://files.acidtu.be/unv/particles_0. ... /creep.tga
ugly preview (looks better ingame)
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).
http://files.acidtu.be/unv/particles_0. ... /creep.tga
ugly preview (looks better ingame)
That looks nice. Do you have normal maps for it?
The texture already includes shading and reflections (which is the job of the normal and specular map in our engine), so it doesn't quite work for us. We'd need a setup with diffuse, specular and normal map where the diffuse map only stores the color. Looking quite good for a trem-era texture though.
Is the lighting of decals a planned feature?
I think they already use the lightgrid for that.