Turret concept

Release and discuss things you've made, including mods.
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bsp1t
Dretch
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Joined: Mon Oct 21, 2013 5:17 am UTC

Turret concept

Post by bsp1t »

Just something I was playing with...

turret_1.png
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turret_base.png
turret_base.png (134.25 KiB) Viewed 7650 times
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ViruS
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Re: Turret concept

Post by ViruS »

Reading through your posts I noticed that all your 'concepts' are actually gloom-like, maybe you should start a Gloom mod in attempt to revive it. They've got pretty good detail, although the breeder wasn't much like I expected. I noticed that gloom's server count went from 1 two months ago to a dazzling 3 today (Added germany, and Australia, I requested the aussie server :smile: but didn't grab much population :frown: )

bsp1t
Dretch
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Joined: Mon Oct 21, 2013 5:17 am UTC

Re: Turret concept

Post by bsp1t »

Its just some examples of things i've worked on, food for thought. The 'breeder' post was just an example of a working spider. It was a quick test to see if i can get md5 assets working inside the engine. Noone said this was gloom or that you had to use it. Scheesh! This is 'Community Creations', right? Also all artwork is my I.P., so no, nothing was "stolen" from the gloom team.

I was asked in the gloom channel if i wanted to work on unvanquished. I was asked if i could model. I posted examples.

I was asked if i can map, I posted map examples.

Don't look a gift horse in the mouth.

Last edited by bsp1t on Tue Oct 22, 2013 12:02 pm UTC, edited 1 time in total.
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ViruS
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Re: Turret concept

Post by ViruS »

ctrl+F search: "stolen"
results: (1)

Hmm... I swear I did not say anything about it being stolen :O

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StalKermit
Dragoon
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Re: Turret concept

Post by StalKermit »

I believe his comment about it being gloom-like was a compliment.

bsp1t
Dretch
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Re: Turret concept

Post by bsp1t »

I apologize, sometimes I take things too personally.

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ViruS
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Re: Turret concept

Post by ViruS »

Don't worry, I was once also paranoid like that. Actually, I still am, but I just try to ignore those feelings.

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