It's goal is to receive improvements of navmesh for all official maps. Maybe later mods for some legacy maps will be done (maybe in variants of this mod?).
Unlike betterai, this mod will be updated by changes to daemonmap, possible updates of maps (bsp) and editions of connections between navmeshes (not sure yet how to embed those in the package though.
- generate navmesh for crouched humans
- use more recent, less buggy, recast library (the tool generating navmeshes)
- fix level1 (mantis) width to match real width
- fix human_bsuit value to be able to crouch
- fix level3upg (adv goon) to math real width
- fix using the wrong parpax version (fixed in current iteration, which is 2nd)
This is a different pkg file for a very simple reason: navmeshes are rather heavy, currently this mod weighs 35Mio, so the updates will be separated. It also will receive, hopefully, a lot less changes.
This thread is opened to keep things easier to track, for both players and contributors.
Contributors because I will not be able to manually do all links even "only" on official maps: this is gigantic task, since it means adding one navcon for each ladder, each place in which it would be useful for dretch/mantis to wallwalk (they can not wallwalk on ceilings yet, though), each place in which it is possible to "slide" downward without being hurt, and this, multiple times (human_naked, human_bsuit, wallwalkers and non wallwalkers), for each map.
Will even become worse later when I'll implement new features for bots, as long as I can't find an automated way to do those.
Also, this will allow to notify of navmesh errors more easily without "polluting" the betterai thread.
Well... 3rd iteration actually. I decided to double check the values in daemonmap, and found 3 errors, the most notable one was possibly why adv dragoon are often blocked by corners. Hopefully this will improve situation. Uploading...