illwieckz wrote:freem wrote:As for agility, giving them the ability to "climb" over walls of turrets or drills does not seems that a bad idea to me
I would look more for turrets and drills to not survive that long to a tyrant, like: you're blocked? click hit with an average aim with rage, instant kill of the buildable and explosion! It's a Tyrant after all. A luci can kill alien defenses in one hit.
AFAIK, buildables have a (f...^annoyingly long) delay before explosion, and it's a constant. So, buildables, even destroyed, are a damn good way to block those clumsy tyrants.
What I proposed (about jumping) is basically the _only_ easy way to make tyrants able to survive an outpost attack (or to reach the important buildables of a base). Sure, stuff can be tweaked everywhere in C++ code to become more and more complex, more specific cases (oh, it's a 'rant, let's destroy stuff in 0.2s instead of 5s) but I don't think it's a good answer, especially if having the code easier to get in would be a (long term) goal.