Built-in customizable crosshairs

Request new features or present your ideas.
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ViruS
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Re: Built-in customizable crosshairs

Post by ViruS »

wait what about opacity? Do we have to create a shader file for that individually?

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E-Mxp
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Re: Built-in customizable crosshairs

Post by E-Mxp »

Just add an alpha layer to the .tga file?

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Ishq
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Re: Built-in customizable crosshairs

Post by Ishq »

Opacity is controlled by the HUD. You have always been free to modify that.

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ViruS
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Re: Built-in customizable crosshairs

Post by ViruS »

If it was, isn't that the same for the crosshairs? (only difference now is that you can control it in-game)

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Ishq
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Re: Built-in customizable crosshairs

Post by Ishq »

You could control the size and position of the crosshair via the HUD. You could also "hack" another crosshair into the HUD, but wouldn't truly be a crosshair that you could control with the cg_crosshair* cvars.

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