wait what about opacity? Do we have to create a shader file for that individually?
Built-in customizable crosshairs
Re: Built-in customizable crosshairs
Just add an alpha layer to the .tga file?
le mi'a bende cu nitcu lo zbasu
Re: Built-in customizable crosshairs
Opacity is controlled by the HUD. You have always been free to modify that.
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Re: Built-in customizable crosshairs
If it was, isn't that the same for the crosshairs? (only difference now is that you can control it in-game)
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Re: Built-in customizable crosshairs
You could control the size and position of the crosshair via the HUD. You could also "hack" another crosshair into the HUD, but wouldn't truly be a crosshair that you could control with the cg_crosshair* cvars.