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Minimap

Posted: Fri Feb 08, 2013 7:21 pm UTC
by LordofTempest

Hello

Often I lose myself in the map and I suggest a minimap


Re: Minimap

Posted: Fri Feb 08, 2013 8:06 pm UTC
by Ishq

Yes, this is a planned feature.


Re: Minimap

Posted: Sat Feb 09, 2013 11:18 am UTC
by LordofTempest

Thanks


Re: Minimap

Posted: Sat Feb 09, 2013 11:23 am UTC
by Amazonian1515

What of the Helmet? WHy not just add some derpy sonar-vision? It sends out waves, finds you walls.

Would the minimap also show us things like tunnels that are below us, or would it work on a layer system?


Re: Minimap

Posted: Sat Feb 09, 2013 11:56 am UTC
by ViruS

That wouldn't help all humans and aliens though. It needs to be global, minimaps are best.


Re: Minimap

Posted: Mon Feb 11, 2013 2:27 pm UTC
by Chomps123

Defiantly needs to be added.


Re: Minimap

Posted: Mon Feb 11, 2013 4:16 pm UTC
by kharnov

The radar blips can be rendered onto the minimap, I'd think.


Re: Minimap

Posted: Tue Feb 12, 2013 12:03 pm UTC
by ViruS

We can refer to how Xonotic did theirs, although their code is practically alien to me.

Btw, was the radiant "x-ray" picture capability actually intended for minimaps?


Re: Minimap

Posted: Tue Feb 12, 2013 9:14 pm UTC
by seana11
kharnov wrote:

The radar blips can be rendered onto the minimap, I'd think.

That would be helpful, especially as alien on maps where you can sense humans in the next hall over, and you think they're close by but they're actually not.


Re: Minimap

Posted: Wed Feb 13, 2013 3:41 am UTC
by Viech
ViruS wrote:

Btw, was the radiant "x-ray" picture capability actually intended for minimaps?

Wouldn't work for multilevel maps. Our implementation will most likely make use of the bot navigation meshes instead.