If you want vanquished to be successful

Request new features or present your ideas.
Yoshi<3
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If you want vanquished to be successful

Postby Yoshi<3 » Wed Jan 16, 2013 5:09 am UTC

after you obviously done the ground work and the game is near completion.

If you want the game to succeed you need to find a way of blending in a spectator view that allows "commentators" access to the tools needed to respectfully show off what is happening at a competitive level when teams/ clans have wars.

if you can't achieve this. this game will never be more then a casual thing thats fun n enjoyed a minor population of people who have found it via what ever means.
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banksy
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Re: If you want vanquished to be successful

Postby banksy » Wed Jan 16, 2013 5:27 am UTC

Ok then. Personally I believe that to make a game popular you need to obviously have a good idea and game, but also advertise it like crazy as well as get good reviews from sign, GameSpot, etc.
But yes I agree with your idea, although there are more important ways of bringing in players
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Khaoz
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Re: If you want vanquished to be successful

Postby Khaoz » Wed Jan 16, 2013 7:25 am UTC

Define ourselves from a casual to a competitive game
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ViruS
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Re: If you want vanquished to be successful

Postby ViruS » Wed Jan 16, 2013 7:34 am UTC

Apart from "normal FPS" games, competitive games tend to die out quickly for some reasons... maybe it's the lack of newbies fighting newbies situation...
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image
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banksy
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Re: If you want vanquished to be successful

Postby banksy » Wed Jan 16, 2013 7:54 am UTC

There needs to be a balance between casual and competitive
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ViruS
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Re: If you want vanquished to be successful

Postby ViruS » Wed Jan 16, 2013 8:39 am UTC

Instead of "Unvanquished" or "Vanquished" we should be "Semi-vanquished" then.
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danmal
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Re: If you want vanquished to be successful

Postby danmal » Wed Jan 16, 2013 8:41 am UTC

Yoshi<3 wrote:after you obviously done the ground work and the game is near completion.

If you want the game to succeed you need to find a way of blending in a spectator view that allows "commentators" access to the tools needed to respectfully show off what is happening at a competitive level when teams/ clans have wars.

if you can't achieve this. this game will never be more then a casual thing thats fun n enjoyed a minor population of people who have found it via what ever means.


Quite a few members of the dev team played Trem competitively so we're definitely interested in adding features for the competitive community. Handling this well is kind of difficult (especially for FPS games) but hopefully we'll work something out. There's not really any plans regarding this at the moment though.
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StalKermit
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Re: If you want vanquished to be successful

Postby StalKermit » Wed Jan 16, 2013 5:23 pm UTC

Who is "vanquished"?
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Khaoz
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Re: If you want vanquished to be successful

Postby Khaoz » Wed Jan 16, 2013 10:38 pm UTC

StalKermit wrote:Who is "vanquished"?


pls no trolling
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StalKermit
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Re: If you want vanquished to be successful

Postby StalKermit » Thu Jan 17, 2013 12:10 am UTC

Khaoz wrote:pls no trolling


What?

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