Here are the four options:
- Fixed resource sites, global build point pool - The map defines resource sites (Domination-like capture points) and teams build RGSs to claim them, but all build points are drawn from the map's total. We've already decided this isn't the first method we want to try.
- Free placement, global build point pool - RGSs can be built anywhere (but with some kind of limit to how close they can be to each other) and all draw from the map's pool. This is what most of the posts in this thread have been assuming, and is probably the simplest approach.
- Free placement, resource map - Theyain's idea.
- Fixed resource sites, with local pools - Like Domination, but each resource site can run out of build points. This has two variants: RGSs and resource sites are one-to-one, or RGSs can cover multiple sites that are in range. With the latter option, if you have a lot of resource sites it starts behaving like a resource map.
Pick one option and vote for it. You don't necessarily have to explain why you chose it, unless you have something else in mind.