Well, I am doing this on request from @HermXIV.
Here is a list of all the current ideas for styles in gameplay along with a quoted description from the person who had the idea.
[CENTER]Domination, or Battlefield Style, Gameplay
Link to the thread: http://tremz.com/community/showthread.php?tid=248
'Gireen' pid='4304' dateline='1330121968' wrote:In the Hud and Scoreboard is a Counter with per example 500 Units for every Team
Both teams can see the counter of the enemy too.
Every time a Player dies the Counter of his Team go one Down.
On the Map are 5 or more Domination Points (like in Trem Domination Mod).
(Players can Capture them for there team and build a little base around it.)
The Teams got indestructible Bases with one of these Domination points in it.
With every Point a Team is holding the Counter of the Enemy's go a little bit Down every X minutes.
The first team whose count is zero loses.
-No time limit or Sudden Death needed.
not so good:
-It is too Easy for Aliens
Against this every player could maybe get a minimum Credits/Evos to keep the balance. And maybe every Team starts with S3 or something that there are no fights naked Rifle vs Tyrant or Dretch vs Luci Bsuit
'i742' pid='4347' dateline='1330145994' wrote:
This would be totally awesome. I don't know if the dev's are looking to implement a lot of game modes at release though. This would be totally sick for a future release. I love the idea of different and varied game modes. Search and Destroy would be sweet:
- Each player spawns with 3 evos (cred equivalent?) and they have to either destroy the rc/om or kill all players on the enemy team. There would be NO builders in this game mode and there is a set, default base. The health of the rc would be lowered, and so would the om. The exact amount, however, I am not sure. Just a quick idea. Let me know what you think!
EDIT: On second thought, I think the RC/OM idea would be pointless because of camping. We could make it more like execution GoW3 style. Just kill the enemy team, no builders, default bases.
'Gireen' pid='3783' dateline='1329177209' wrote:
The Idea is to add neutral Buildings (like Domination Points in arcade mod) which can only be build with cheats enabled. To make layouts with different Gameplay, Missions, rebalance Maps or prevent Camping.
- Jumppads / Cannons
- hidden Traps
- Healing Stations
- Forcefields (that only 1 Team can pass)
- not so strong Turrets/Hives/Tubes which attack both Teams **
- Animals/other Aliens * **
* Like in Warcraft 3. Bots camping on a position. Wen a Player attack them they try to kill him.
** could be destroyed by Players (which get Credits/evos) and respawn after a cool down.With similar buildings could Missions made like:
Humans must destroy Aliens shield generator, repair there Ship and bring energy Cells to it. Aliens must prevent this by defending the structures.
Aliens must destroy the Door to a Humans lab, deactivate the security system and get a Granger alive to the baby Grangers to win.
Now, I wasn't sure what to do with this post, because its kinda like the gameplay that games like Age of Empires use to attain new bases, because towns/bases could only be built on neutral settlements.
Infection, or Zombie Style Gameplay:
From this Thread.
'KenuR' pid='6037' dateline='1330937933' wrote:I have a great idea for a game mode.
Humans start in a preset base.
- no building
- the human base consists of a reactor, a few turrets, an armoury and a medi
- human buildings are indestructable
- when a human dies he goes to the alien team.
- the goal for humans is to last as long as they can.
Aliens start with a couple of eggs located in different corners of the map
- no building
- the goal for aliens is to kill the human team as fast as possible
Siege, or Horde Style Gameplay:
From this Thread.
[size=large]If you find anymore ideas, I would appreciate if you post on HERE with a QUOTE of the idea, or we can pose ideas HERE and I will keep the list updated and redact any ideas that are scrapped.[/size]
'InDeX' pid='6064' dateline='1330949132' wrote:(this is not really in order at all)
It would be interesting where a gameplay is like this:
-Humans have limited lives, maybe 5
-Aliens have unlimited lives.
However, Humans should be in a place which is to their advantage
e.g a stronghold, building kind of thing with moutable turrets or cannons which do major damage, Aliens should also have something to counter it, but aliens should need to use strategy to kill the humans, as the humans only have 5 lives, maybe something like alien pod things.
Aliens start off with a base 3x the normal size with 4x more build points, and humans have the normal amount of buildpoints, thus the humans have to destroy the alien base, there should be a main structure that each team has to destroy, maybe like an advanced overmind or reactor. The overmind would have maybe a few alien "bots" guarding them and RC would maybe have a few tesla generators or special kind of turret.
Update Log Key:
Refinement of Idea