Buildable Mapobjects and Missions

Request new features or present your ideas.
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Gireen
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Buildable Mapobjects and Missions

Postby Gireen » Sun Mar 18, 2012 7:33 am UTC

The Idea is to add neutral Buildings (like Domination Points in arcade mod) which can only be build with cheats enabled. To make layouts with different Gameplay, Missions, rebalance Maps or prevent Camping.

simple buildings:
  • Walls
  • Doors
adv buildings:
  • Jumppads / Cannons
  • Lifts
  • hidden Traps
  • Amorys
  • Healing Stations
  • Teleporters
  • Forcefields (that only 1 Team can pass)
  • not so strong Turrets/Hives/Tubes which attack both Teams **
  • Animals/other Aliens * **


* Like in Warcraft 3. Bots camping on a position. Wen a Player attack them they try to kill him.

** could be destroyed by Players (which get Credits/evos) and respawn after a cool down.

With similar buildings could Missions made like:

Humans must destroy Aliens shield generator, repair there Ship and bring energy Cells to it. Aliens must prevent this by defending the structures.

Or

Aliens must destroy the Door to a Humans lab, deactivate the security system and get a Granger alive to the baby Grangers to win.
fear ma engrish :granger:
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Ishq
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Re: Buildable Mapobjects and Missions

Postby Ishq » Mon Mar 19, 2012 12:49 am UTC

Are you trying to suggest Savage-like gameplay? You have NPCs which you can kill for experience and gold, which you can then use to purchase upgrades for your character for that game only?
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ViruS
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Re: Buildable Mapobjects and Missions

Postby ViruS » Mon Mar 19, 2012 5:08 am UTC

Good idea... i think it (the mod idea) already has been said, but its good to remind us.

How bout an automatic nuke cannon that releases radiation and poison the opponent team for 20 seconds (uncurable, but if humans, hp will recover slowly), and also poisons the buildables as well. and fires whenever the team presses a button. (Actually, this idea is already said as well.. i'm running out of ideas)

But i think this all should go under mods...
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Qrntz
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Re: Buildable Mapobjects and Missions

Postby Qrntz » Mon Mar 19, 2012 9:11 am UTC

ViruS wrote:How bout an automatic nuke cannon that releases radiation and poison the opponent team for 20 seconds


How bout a lazor that pews and all people die
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KenuR
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Re: Buildable Mapobjects and Missions

Postby KenuR » Mon Mar 19, 2012 9:21 am UTC

Qrntz wrote:How bout a lazor that pews and all people die


Qrntz, you spelled "Chernobyl" wrong :rolleyes:
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Qrntz
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Re: Buildable Mapobjects and Missions

Postby Qrntz » Mon Mar 19, 2012 2:36 pm UTC

KenuR wrote:Qrntz, you spelled "Chernobyl" wrong :rolleyes:


No; the fact a transcription of some word is following ukrainian rather than russian transcription rules doesn't make it incorrect.
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Gireen
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Re: Buildable Mapobjects and Missions

Postby Gireen » Mon Mar 19, 2012 7:34 pm UTC

Ishq wrote:Are you trying to suggest Savage-like gameplay? You have NPCs which you can kill for experience and gold, which you can then use to purchase upgrades for your character for that game only?
Without the upgrades and with Credits/Evos. Yes. To keep it simple it is just something to shoot that Players don't Camp.
But Upgrades would be cool if its possible.
fear ma engrish :granger:
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KenuR
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Re: Buildable Mapobjects and Missions

Postby KenuR » Tue Mar 20, 2012 7:56 am UTC

Qrntz wrote:No; the fact a transcription of some word is following ukrainian rather than russian transcription rules doesn't make it incorrect.


I am actually Ukrainian so I should have probably known better lol
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Qrntz
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Re: Buildable Mapobjects and Missions

Postby Qrntz » Tue Mar 20, 2012 10:07 am UTC

Well butter my bisquit. An easterner, aren't you?
[quote="http://en.wikipedia.org/wiki/Chernobyl_disaster"]
locally Ukrainian: Ч]
Living in Ukraine does not imply knowledge of Ukrainian. Particularly so in (your) case of prevalently using Russian. :-)
This is getting derailed; take no offense
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KenuR
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Re: Buildable Mapobjects and Missions

Postby KenuR » Tue Mar 20, 2012 12:21 pm UTC

Qrntz wrote:Well butter my bisquit. An easterner, aren't you?

Living in Ukraine does not imply knowledge of Ukrainian. Particularly so in (your) case of prevalently using Russian. :-)
This is getting derailed; take no offense


okay, one last thing, I do know Ukrainian even if I mostly speak Russian since it's spoken in schools and almost everything on TV is in Ukrainian as well.

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