I mentioned this some time ago in an irc chat, but didn't get a clearly response so: ...
Is it possible, to use the stock enemy-territory reward system to better (in a more polished sense?) indicate the Stage (1-3) changes during game?
Given that these mechanics (stil?) exists in the deamon egine, it is also possible to implement a kill dependent rank system witch give only minor advantages, without breaking the game balance? ... This would implement a little "individuality" into the game. As well as for the player as for the task getting away from the original trem feeling.
I'm only talking about the possibilty here. These ranks would, of course, to be well designed if such a system becomes reality. f.e (not much altered) values could be:
a little more hp, a little more hp regen rate, a little more ammo/battery capacity, all time poisen ( of course weaker than the booster poisen ) ,
a little more building points, a little more movement speed etc.
Remember it's only a suggestion, because I loved the ranking system in W:ET a lot ( and in ET:QW ).
As the Humans could use (semi) military ranks...
..."Herzlichen Glückwunsch Herr Feldwebel! You have been prometed!!" --- would, of course, sound a little strange, while playing an alien ;) ... but i think, designing appropriate "alien ranks" wouldn't be that difficult:).
what do you think?
Greetz
DwarfVader