Khaoz wrote:I guess it depends on who plays on your servers.
Americans nubs love spamming. Australians on the otherhand, lacks nubs because australia is so sparce. On average, one person out of every school i know knows trem. But they all don't play it except the ones i recruit.
Btw, there's this thins from gpp i don't like: The new damage allocation system.
I might turn this off topic so i'll go tiny size:
1.1 non-locational advantages - Luci jumps are not as fatal, pounce is not overpowered, and if tramplewas already having the repeating damage system that gpp has, it wouldn't be OP either.
Disadvantages - takes 5 shots to kill light armour-helmet with pounce, zap does 20 dmg at sv_fps 20, acid tube and buildable explosions do tiny damage, making tubes pretty worthless
GPP (not unvanquished since the damage values are changed) non-locational advantages - Easy pounce whoring. Too easy actually. Also things like zap and explosions do not do tiny damage to armoured.
Disadvantages - Getting backstabbed by a luci spammer can cause fatality to you in one shot (more than 50 dmg done when ur wearing helm), goon pounces are OP, rant is 10(+) times more lethal
Gpp turrets also encourage to not 'turret sit' like people do in 1.1 although in my opinion makes the base a whole load easier to kill...