janev wrote:I must say I am intrigued by the idea of bouncing projectiles. I think I would prefer the bouncing projectiles on the short range weapon instead though. I am worried the more precise bouncing weapon would be easy to abuse against static defense structures. My suggestion is a ball shotgun with the balls doing damage on hitting an alien or fizzing out after x_range. This would be for getting aliens around corners more than getting structures. A steep learning curve to get right but would make for rewarding gameplay.
I agree, I think bounce projectiles would be a spamtasic way to defend a base, but having them stop after a range is a good idea.
But I think it would be a very good addition to the game, add a much different shooting style then what is normally needed. As for the second bounce thing seana11 suggested, maybe not, I think a range limiter (or time perhaps?) would be better, that way you can't shoot all the way down the long hallways while being around the corner (spam reducer). It would also have an infinite amount of bounces, (in the super odd case of shooting down a curved wall?)
As for the plasma shotgun I think that would be a interesting idea, more pellets but less damage (48 as suggested as opposed to 50 a shotty does).
EDIT: Perhaps not bounce off everything with a hitbox, thinking about closely packed buildings, but I guess that works well with your two bounce idea. (maybe a combination of time or range and bounce limit?)