Steam Considerations?

Request new features or present your ideas.
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KenuR
Tyrant
Posts: 369
Joined: Thu Mar 15, 2012 1:54 pm UTC

Re: Steam Considerations?

Post by KenuR »

MMOBomb - not sure about this one.
IGN - very unlikely
Google - no
ModDB - already there
Desura - already planned
Traditional - come on, that's just stupid
Freebies - stupid
Word of Mouth online - stupid and annoying
ConvoBombing - stupid and annoying

Seriously, at least do some research before posting.

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StalKermit
Dragoon
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Joined: Wed Mar 07, 2012 6:05 am UTC

Re: Steam Considerations?

Post by StalKermit »

KenuR wrote:

Seriously, at least do some research before posting.

He did admit to being a giant knob, no need to rub his face in the dirt any further...

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Khaoz
Graphic Designer
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Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: Steam Considerations?

Post by Khaoz »

StalKermit wrote:

He did admit to being a giant knob, no need to rub his face in the dirt any further...

He's a meany.
Shooting everything down

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KenuR
Tyrant
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Joined: Thu Mar 15, 2012 1:54 pm UTC

Re: Steam Considerations?

Post by KenuR »

If you admit that half of the things you listed are just you being a giant knob then what's the point of commenting in the first place?

Amazonian1515
Mantis
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Re: Steam Considerations?

Post by Amazonian1515 »

I'm sorry I tried to add some humour to this thread. Naturally, I'll go commit suicide to appease you.

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KenuR
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Re: Steam Considerations?

Post by KenuR »

If you were joking then I'm sorry I reacted that way. If not then... well, I'm not sorry at all.

Amazonian1515
Mantis
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Re: Steam Considerations?

Post by Amazonian1515 »

Wets be fwiends. <3

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jakegabb
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Re: Steam Considerations?

Post by jakegabb »

Apologies for reviving this but I just wanted to voice a somewhat different opinion to the general 'nope' vibes I'm getting on here. I think if there's a way of getting this game on steam it'd be brilliant, like if it was free to play and there was upgrades and stuff for money to keep the servers running, might make something for your efforts too and potentially bring it to a much wider audience, especially considering it currently runs on all OS's. Obviously I don't understand the actual coding side of this game, but it'd be cool to see this game escalate to a higher level :)!

YOU ARE NOT REAL. - https://soundcloud.com/yanr

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Viech
Project Head
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Location: Berlin

Re: Steam Considerations?

Post by Viech »

upgrades for money = higher level? :rolleyes:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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seana11
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Re: Steam Considerations?

Post by seana11 »

Unvanquished: The new virtual hat sim.

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