Here's what I was thinking when I want to remake Tremulous (Thanks to the dev I don't need to do that)
I don't know it all these have been posted (I am more worried that I will forget the idea while I am checking), but here are my ideas and some response to some threads read before:
A remake of HUD The HUD definitely needs some improvement. (I will upload my idea when I have more free time). Meanwhile I think the HUD in Crysis 3 or Iron Man are truly great. Try designing it as a HUD overlapping the sight in a curved screen in a helmet or armoured suit,e.g.battlesuits.
Laser like beams for MD That make it looks more lethal. When fired, a narrow beam is shot and fades within a sec. Thats simply feels cool.
Regenerating energy weapons Energy weapons should get regenerating ammo over time. It should help solving the luci ammo problem in larger maps. The process will be slow and only take place when the reactor is not down. BTW remove the clip system on MD and Pulse Rufle. Energy is not supposed to be contained in "clips". This may be replaced hy some battery system. It keeps recharging whether the ammo is fully used or not. And no reloads is needed :)
Advanced Radar for Battlesuit It deserves a radar. I am suggesting to replace the radar with a something like wallhacking. It will show hiding aliens in very short distance, and to compensate that, the wielder will have no global radar like the one in helmet.
No minimap I can't explain it well but the minimap is not really useful in such a fast-paced game. You won't have time to check that. Its good when you have no radar in stage 1 because you need to rely on groups. Then the radar from s2 is enough to replace the minimap. If you are not familiar with the map, then just have a look with the "Ghost mode" mentioned before by someone.
A remap of ATCS This is my favourite map. You dont get lost and it focus on skills rather than map knowledge. Also smaller maps loads faster. :)
My idea of this is not a change of routes, but textures and some minor details. I am not modeller but I can help on the aesthetics. Try looking at the walls of Portal 2 (not Portal), they are strikingingly simple and beautiful.
Responses to other ideas:
bsuit stomping Thats exciting. Imagine you can kill a ****ing dretch by jumping on it and squash it.
Demo/Tutorial That should have been made long time ago. I only know how to repair a structure (not rebuilding) 2 months after I accidentally heard some sounds when I right-clicked facing a structure. That hurts.
Brightness thing and flashlight I think that generally maps are too dark. I need to max gamma to make it playable. However, taking into consideration that someone may have really bright screens, maps should be make a bit dark and give players the option to make it brighter. And since I can tweak the gammato ’hack’ the game, no flashlights is needed. AFAIK, flashlight is resource-demanding (My CS1.6 hangs when I turned flashlight on) and plain useless. It makes gameplay more complicated.
Dretch nets No offense, but that sucks. I like to see when the map is clean.
Hoping to see constructive replys :)
PS: I was automatically logouted when I was typing all this. Make the timer longer, thanks.