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Armory interaction and usage

Request new features or present your ideas.
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SuperDupont
Dretch
Posts: 27
Joined: Sat Jun 26, 2021 10:21 pm UTC

Armory interaction and usage

Postby SuperDupont » Wed Jun 22, 2022 8:05 am UTC

Hi!

Why not delaying usage for the armory?

To reload ammunition or grenade : 1 second, with "loading" progress with bare or %
If interrupted before 100%, only part will be reloaded? (by magazine if possible).

To swap from CT and the same previous arm : no delay ?

To change armor : 3 seconds

The time start at the beginning usage for the armory. With shortcut key or not. So, you need choose the appropriate time before use armory.

What happen if the human is killed in this time at armory? Consider wearing the new armor? When?
And, if the armory is destroyed in this time?
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Gireen
Graphic Designer
Posts: 280
Joined: Wed Mar 07, 2012 1:26 pm UTC
Location: Germany
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Re: Armory interaction and usage

Postby Gireen » Thu Jun 23, 2022 11:13 am UTC

Whats the benefit form making it harder to buy or resupply for humans?
fear ma engrish :granger:
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SuperDupont
Dretch
Posts: 27
Joined: Sat Jun 26, 2021 10:21 pm UTC

Re: Armory interaction and usage

Postby SuperDupont » Sat Jul 09, 2022 5:51 pm UTC

Just to cool down a few.

Yes, it still funny to watch someone stand near armory and buy grenades and throw them, and make a whole field of flame.

With this temporizing, a bot or a real player will use the same shortest time to use the Armory.

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