Both teams don't need to have exactly the same skill.
But the difference should not be to big.
adaptative AI
- Gireen
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Re: adaptative AI
fear ma engrish
- Gireen
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Re: adaptative AI
Spend BP in relation to lost BP
If they build something that isn't destroyed its good
But what need do we have to get builder skills? They don't participate in combat.
The combined skill of a team changes all the time, as you said by joining and leaving players but also the individuals skill can also change over time.
Any rough estimate that changes all the time slightly is already a good start.
Kills / Death / Assists are still the best measurement i think. It also gives information about how involved a player is in the game.
If they build something that isn't destroyed its good
But what need do we have to get builder skills? They don't participate in combat.
The combined skill of a team changes all the time, as you said by joining and leaving players but also the individuals skill can also change over time.
Any rough estimate that changes all the time slightly is already a good start.
Kills / Death / Assists are still the best measurement i think. It also gives information about how involved a player is in the game.
fear ma engrish
- Gireen
- Graphic Designer
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Re: adaptative AI
That's your conclusion.
Let me ask, how should a bot react differently to a good builder compared to a bad one?
Let me ask, how should a bot react differently to a good builder compared to a bad one?
fear ma engrish