If you have trouble registering or do not receive a verification e-mail, please ask for help in chat.

Gameplay Overhaul

Request new features or present your ideas.
User avatar
Gireen
Graphic Designer
Posts: 273
Joined: Wed Mar 07, 2012 1:26 pm UTC
Location: Germany
Contact:

Re: Gameplay Overhaul

Postby Gireen » Mon Oct 04, 2021 2:53 pm UTC

At the same time it also encourages hit and run tactics cause one gets a reward also for small attacks that don't result in anything destroyed.

What it discourages is getting hit by enemies :grin:
But the effect should be still smaller than rewards for kills.
fear ma engrish :granger:
User avatar
afontain
Programmer
Posts: 17
Joined: Fri Nov 13, 2020 8:41 am UTC

Re: Gameplay Overhaul

Postby afontain » Sat Oct 09, 2021 10:38 pm UTC

On principle, I am in favor of a reward for damages that don't kill. This would need playtesting though.

I would also be in favor of a bigger reward if you deal the final blow to an enemy, even if you didn't hurt it much by amount of damage :smile:
User avatar
SuperDupont
Posts: 14
Joined: Sat Jun 26, 2021 10:21 pm UTC

Re: Gameplay Overhaul

Postby SuperDupont » Sun Oct 17, 2021 3:44 pm UTC

But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?

That is why I don't really reward by hit or kills. But, I assume, it's in the gameplay.

If at this time we can't drag something, I hope later we can.
So, in the time before this, we can crouch near the corps.
- If it's a Alien near Alien : Retrieve some points, and why not some power.
- If it's an human neat another human: Retrieve some points, ammo (can be resseled if can't be used), equipment (helmet, radar,jetpack), but need more time.
- If it's alien near human : gain points for the group, and human will definitely loose theses points. Can take ammo and other stuff to prevent another human to equip
- if it's human near alien : gain points for the group, and alien will definitely loose theses points. Can take some part as trophy (for what, points? money?)

So, you need rush, need be back, and may be rescue or collect.
User avatar
illwieckz
Project Head
Posts: 575
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Gameplay Overhaul

Postby illwieckz » Mon Oct 18, 2021 12:31 am UTC

SuperDupont wrote:But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?


The hit indicator works even with non-killing damage, you can easily verify it with flamer and firebomb, hit indicator will activate when bot walk through the ground fire.
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
SuperDupont
Posts: 14
Joined: Sat Jun 26, 2021 10:21 pm UTC

Re: Gameplay Overhaul

Postby SuperDupont » Thu Oct 21, 2021 8:20 pm UTC

illwieckz wrote:
SuperDupont wrote:But, in fact, how can you know that you hit someone with your grenade when you didn't stay to see your grenade explode?


The hit indicator works even with non-killing damage, you can easily verify it with flamer and firebomb, hit indicator will activate when bot walk through the ground fire.


In real life.... if you didn't seen or ... you can't know.
Why in game you should know too? Why not, for gameplay.
User avatar
Gireen
Graphic Designer
Posts: 273
Joined: Wed Mar 07, 2012 1:26 pm UTC
Location: Germany
Contact:

Re: Gameplay Overhaul

Postby Gireen » Sun Oct 24, 2021 10:31 pm UTC

Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal. :grin:
fear ma engrish :granger:
User avatar
SuperDupont
Posts: 14
Joined: Sat Jun 26, 2021 10:21 pm UTC

Re: Gameplay Overhaul

Postby SuperDupont » Mon Oct 25, 2021 5:06 pm UTC

Gireen wrote:Its a sifi game. Obliviously all bullets have 5g chips to tell how much damage they deal. :grin:


and nano-particules in fire...

Return to “Ideas & Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests