make spawning and artificial ammo cost money

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Gireen
Graphic Designer
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Re: make spawning and artificial ammo cost money

Post by Gireen »

What happens when one player of a team runs out of money? :bugeyes:
And what when he dies then?

fear ma engrish :granger:

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Gireen
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Re: make spawning and artificial ammo cost money

Post by Gireen »

There is currently a mechanism which gives players 200 credits every 2 minutes

Wait, really? Is this space socialism? :smile:

The problem would be the missing instant in this "instadeath". Sitting in spawn queue and waiting is no fun. It happens already at the end when all spawns are destroyed and the last survivors try to make a run.

fear ma engrish :granger:

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illwieckz
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Re: make spawning and artificial ammo cost money

Post by illwieckz »

freem wrote:

a percentage of the credit for a kill dispatched to the team? That would even encourage team play, and help builders?

I believe that if you hit a target but don't kill it, when someone else kills the same target you're rewarded your part, plus the free credit every few periods of time. Which is already rewarding team play.

If you dispatch experimented player credit unconditionally to inexperimented players, you're feeding the other team.

I've never felt the need for more credit than the free credit as a builder, especially since a builder may contribute more to momentum than other players (the fastest way to unlock rocket pods is to build turrets…).

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