Vega Map - Backstory (For Possible Campaign)

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Derek
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Vega Map - Backstory (For Possible Campaign)

Post by Derek »

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Vega Map - Backstory

The main character of the Game worked here with his wife
the boss would flirt with his wife ticking him off many times etc

Due to the War ( Check out Contact - https://wiki.unvanquished.net/wiki/Stories/Humans ) many people were drafted into it, and the main character was one of them, his papers were filed and sent in.

with-in the next month the main character would enter the military and start training (game starts)

he is tasked with multiple things like saving people from bases - Station 15, Spacetracks.

then while on a ship back to HQ (Parpax - Thanks Illweickz)

he gets a Red Alert about Vega and his team is tasked with neutralising the aliens in the place

they enter the car (which can be seen in human spawn - Image

They cock their guns

they warn the main Character that things have changed a-lot from 5 years ago (we can dive deeper later on why).

Back of Car opens and they exit (Note Main Character should be spawned by default as builder Exits car, other bots/characters get into position while squad leader yells "Get the Base Ready (playername)" Player: *Setups base and sets armoury + 2 turrets + meditation

Once all is built the player can leave the base.

But if not done with-in 5 minutes base gets raided.

Car could spawn with turret (maybe a mod with the car) thoughts.

They take out the alien base (45 mins given)

Once done another reactor can be built and settles a new base

Extra: when player exits small square the game would pause and he will get a flashback of him watching his boss flirting with his wife - When he enters the observatory room another flash-back will come of a happy moment with his wife Only to be spoiled by the sign that says we own you. He'll say "what the fuck does this mean, we own you remember you owe us."

After the base is secure one of the doors leading to the main region where the survivors /second region of Vega industries is is preparing to be opened (manually) which would take 5+ minutes - Then in the distance you hear the noise of tyrant steps upstairs you and 2 others come to inspect just to find that there is another base (small - only consisting of 1 egg 1 OM 2 poison puff things. You have to take out them including the 3 tyrants

Once done the door should magically open and then you see a wide complex (end level)

Last edited by Derek on Sat Feb 06, 2021 9:52 am UTC, edited 1 time in total.
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illwieckz
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Re: Vega Map - Backstory (For Possible Campaign)

Post by illwieckz »

the one with the spiral stairs and elevator inside human base please tell me what it's called

You probably talk about Spacetracks, the one with trains passing by the human base?

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illwieckz
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Re: Vega Map - Backstory (For Possible Campaign)

Post by illwieckz »

illwieckz wrote:

the one with the spiral stairs and elevator inside human base please tell me what it's called

You probably talk about Spacetracks, the one with trains passing by the human base?

Or parpax… Parpax is the one with the elevator we can go through when it's there. This map also have spiral stairs.

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Derek
Posts: 8
Joined: Sun Jan 03, 2021 5:09 am UTC
Clan: KING

Re: Vega Map - Backstory (For Possible Campaign)

Post by Derek »

illwieckz wrote:
illwieckz wrote:

the one with the spiral stairs and elevator inside human base please tell me what it's called

You probably talk about Spacetracks, the one with trains passing by the human base?

Or parpax… Parpax is the one with the elevator we can go through when it's there. This map also have spiral stairs.

Yes I was talking about Parpax, that is the human HQ.

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