Comet_ wrote:Even given all of that, deciding on a change is very hard for a game like this because any single change can have a huge effect on the balance of the game.
Of course, if you have no revision control or backups. Unvanquished has both.
Comet_ wrote:You also need to give credit to the developers because they have been so active with the small team that they do have. Try not to be so hard on them considering most gameplay changes need to be considered more in this game than any other.
I see that, but I still feel they've been squandering the game. Good gameplay (especially 1vs1) is infinitely more important than GUI or Lua scripting.
I didn't say the changes were impossible or hard to roll out. Gameplay revisions take time and often take multiple tries over a long period of time to get set straight with a lot of playtesting to get set straight. In fact, without professional game designers it's hard to see any of the changes suggested taking hold first time around.
Unfortunately, Tremulous and Unvanquished weren't designed with 1v1 gameplay in mind, and the core fundamentals of the game will suggest that. Altering the game to fit 1v1 gameplay would be changing the game entirely. I understand that many successful games work best in the 1v1 format, but an equal number of team-based games work best with a team and are broken in 1v1. Its selfish to assume that they will change their game just because any one person may want a playable 1v1 system. Perhaps making a deathmatch-style game mode may satiate your hunger for 1v1 gameplay.
I do agree with you that gameplay is by far the means towards having a fun game to play. No matter how perfectly the game looks. I think we are reaching that point in development soon as it has been mentioned countless times. In fact... In the alpha 43 release illwieckz said "Every one is working hard and future releases will ship exciting changes! The most important change for every one: next month we will do some gameplay experiments, so, do not miss the community games each sunday at 20:00 UTC!"
To be honest, I don't even see why we are still talking about this...
On a side note, I do support providing credits/evos for base killing. I don't want to seem like I was against it or playing devil's advocate. The reason I posted earlier was because I thought that the dev's were getting some undeserved hate.
EDIT: Gave this 1v1 thing a little more thought. Perhaps a one vs one map with one exit to the bases and a simple centralized location would be fun. Idk, just a suggestion.