Improve display of mining prediction and armor values

Request new features or present your ideas.
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Comet_
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Re: Usability

Post by Comet_ »

I like it :grin: :tesla:

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lamefun
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Re: Usability

Post by lamefun »

Two more thing Valve or id Software would certainly think of:

  • Problem: when building several leeches or drills, it's necessary to wait for the drills or leeches you've already placed to be completed before you can figure out the best place to build the next one.

    Solution: in-progress leeches and drills should affect the efficiency meter.

  • Problem: when a team has a large number of unused build points and there are structures that block pathways or players who are stuck between structures, players kill the structures instead of properly deconstructing them.

    Solution: there should be a way to deconstruct structures that doesn't have to be discovered by pure luck.

Last edited by lamefun on Thu Oct 08, 2015 1:51 pm UTC, edited 3 times in total.
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lamefun
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Re: Usability

Post by lamefun »

What Apple would quickly notice:

  • Problem: intermission screens drag on because new player don't know that they need to click.

    Solution:

    Left click when you are ready

  • Problem: sometimes new players don't respond to chat messages.

    Solution:

    Press T ⌨ to type a message
    Press Y ⌨ to type a message for your team

    And of course a bigger, more noticeable chat where messages stay for some time instead of being drowned by "X was killed by Y".

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Comet_
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Re: Usability

Post by Comet_ »

Very much agreed on all fronts. Especially:

lamefun wrote:

[*]Problem: when a team has a large number of unused build points and there are structures that block pathways or players who are stuck between structures, players kill the structures instead of properly deconstructing them.

Solution: there should be a way to deconstruct structures that doesn't have to be discovered by pure luck.[/list]

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Viech
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Re: Improve display of mining prediction and armor values

Post by Viech »

I renamed your thread. Please use descriptive names in the future.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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lamefun
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Re: Improve display of mining prediction and armor values

Post by lamefun »

Viech wrote:

I renamed your thread. Please use descriptive names in the future.

There's more than just the first post though...

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Viech
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Re: Improve display of mining prediction and armor values

Post by Viech »

lamefun wrote:
Viech wrote:

I renamed your thread. Please use descriptive names in the future.

There's more than just the first post though...

An overly generic title leads to generic responses and additions, which can prevent a concise discussion of specific proposals. Plus people can't decide if the thread is relevant to them. Feel free to rename to something like "Improve in-game display of relevant information to players" but "Usability" could really mean anything. For example, someone could hijack this thread to propose an external keybindings editor and then two ideas are discussed independently and it's hard to keep track of either discussion.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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