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Improve display of mining prediction and armor values

Posted: Tue Sep 15, 2015 6:03 am UTC
by lamefun

Some suggestions:

  • Problem: new players running around with powerful guns but no armor.

    • Make the Upgrades tab look more like a tab, or, even better, present all the options at once.

    • Add a body screen that shows exactly how vulnerable your body parts are (so that new players see that their unarmored heads receive +100% damage and buy some armor).

  • Problem: new players building drills or leeches too close to one another.

    Probably because they simply don't know what that percentage thing is all about. So:

    EFFICIENCY: 30% ⚠
    Low efficiency. Build the drill further away from the other drills.


Re: Usability

Posted: Tue Sep 15, 2015 7:44 am UTC
by Ishq
  1. Yeah, the buy menu can be much better. I'm not sure that having the options available will be sufficient, but definitely a good first step.
  2. Maybe in the buy menu, this is a good idea. I don't think it needs to be showing all the time though.
  3. Very good idea! I like it. I will implement this in this release. If you could make an issue to remind me that would be even better.

Re: Usability

Posted: Tue Sep 15, 2015 4:08 pm UTC
by Cajunfiend

You go girll


Re: Usability

Posted: Wed Sep 16, 2015 6:15 am UTC
by Ishq

http://imgur.com/a/fd5Lf

How does this look? Is the text readable?


Re: Usability

Posted: Wed Sep 16, 2015 6:50 am UTC
by lamefun
Ishq wrote:

Is the text readable?

Yes, but it's ugly. I think you should use a GUI box:

Image

Also, Lucifer cannon should use a precision crosshair since it's a precision weapon.


Re: Usability

Posted: Wed Sep 16, 2015 7:51 am UTC
by Ishq

Hm, that looks nice. I still like the colors on the sign though.


Re: Usability

Posted: Wed Sep 16, 2015 12:54 pm UTC
by lamefun

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.


Re: Usability

Posted: Wed Sep 16, 2015 6:24 pm UTC
by Comet_
lamefun wrote:

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.

I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:


Re: Usability

Posted: Thu Sep 17, 2015 12:41 am UTC
by Cajunfiend
Comet_ wrote:
lamefun wrote:

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.

I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:

I agree with this. lamefun's looks like a better direction :thumbup:


Re: Usability

Posted: Thu Sep 17, 2015 5:23 am UTC
by Ishq

ya Image