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Improve display of mining prediction and armor values
Posted: Tue Sep 15, 2015 6:03 am UTC
by lamefun
Some suggestions:
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Problem: new players running around with powerful guns but no armor.
Make the Upgrades tab look more like a tab, or, even better, present all the options at once.
Add a body screen that shows exactly how vulnerable your body parts are (so that new players see that their unarmored heads receive +100% damage and buy some armor).
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Problem: new players building drills or leeches too close to one another.
Probably because they simply don't know what that percentage thing is all about. So:
EFFICIENCY: 30% ⚠
Low efficiency. Build the drill further away from the other drills.
Re: Usability
Posted: Tue Sep 15, 2015 7:44 am UTC
by Ishq
- Yeah, the buy menu can be much better. I'm not sure that having the options available will be sufficient, but definitely a good first step.
- Maybe in the buy menu, this is a good idea. I don't think it needs to be showing all the time though.
- Very good idea! I like it. I will implement this in this release. If you could make an issue to remind me that would be even better.
Re: Usability
Posted: Tue Sep 15, 2015 4:08 pm UTC
by Cajunfiend
Re: Usability
Posted: Wed Sep 16, 2015 6:15 am UTC
by Ishq
http://imgur.com/a/fd5Lf
How does this look? Is the text readable?
Re: Usability
Posted: Wed Sep 16, 2015 6:50 am UTC
by lamefun
Ishq wrote:Is the text readable?
Yes, but it's ugly. I think you should use a GUI box:
Also, Lucifer cannon should use a precision crosshair since it's a precision weapon.
Re: Usability
Posted: Wed Sep 16, 2015 7:51 am UTC
by Ishq
Hm, that looks nice. I still like the colors on the sign though.
Re: Usability
Posted: Wed Sep 16, 2015 12:54 pm UTC
by lamefun
BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
Re: Usability
Posted: Wed Sep 16, 2015 6:24 pm UTC
by Comet_
lamefun wrote:BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1
Re: Usability
Posted: Thu Sep 17, 2015 12:41 am UTC
by Cajunfiend
Comet_ wrote:lamefun wrote:BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1
I agree with this. lamefun's looks like a better direction
Re: Usability
Posted: Thu Sep 17, 2015 5:23 am UTC
by Ishq
ya