Improve display of mining prediction and armor values

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lamefun
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Improve display of mining prediction and armor values

Postby lamefun » Tue Sep 15, 2015 6:03 am UTC

Some suggestions:

  • Problem: new players running around with powerful guns but no armor.

    • Make the Upgrades tab look more like a tab, or, even better, present all the options at once.
    • Add a body screen that shows exactly how vulnerable your body parts are (so that new players see that their unarmored heads receive +100% damage and buy some armor).
  • Problem: new players building drills or leeches too close to one another.

    Probably because they simply don't know what that percentage thing is all about. So:

    EFFICIENCY: 30% ⚠
    Low efficiency. Build the drill further away from the other drills.

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Ishq
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Re: Usability

Postby Ishq » Tue Sep 15, 2015 7:44 am UTC

1. Yeah, the buy menu can be much better. I'm not sure that having the options available will be sufficient, but definitely a good first step.
2. Maybe in the buy menu, this is a good idea. I don't think it needs to be showing all the time though.
3. Very good idea! I like it. I will implement this in this release. If you could make an issue to remind me that would be even better.
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Cajunfiend
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Re: Usability

Postby Cajunfiend » Tue Sep 15, 2015 4:08 pm UTC

You go girll
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Ishq
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Re: Usability

Postby Ishq » Wed Sep 16, 2015 6:15 am UTC

http://imgur.com/a/fd5Lf

How does this look? Is the text readable?
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lamefun
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Re: Usability

Postby lamefun » Wed Sep 16, 2015 6:50 am UTC

Ishq wrote:Is the text readable?


Yes, but it's ugly. I think you should use a GUI box:

Image

Also, Lucifer cannon should use a precision crosshair since it's a precision weapon.
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Ishq
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Re: Usability

Postby Ishq » Wed Sep 16, 2015 7:51 am UTC

Hm, that looks nice. I still like the colors on the sign though.
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lamefun
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Re: Usability

Postby lamefun » Wed Sep 16, 2015 12:54 pm UTC

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.
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Comet_
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Re: Usability

Postby Comet_ » Wed Sep 16, 2015 6:24 pm UTC

lamefun wrote:BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.


I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:
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Cajunfiend
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Re: Usability

Postby Cajunfiend » Thu Sep 17, 2015 12:41 am UTC

Comet_ wrote:
lamefun wrote:BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.


I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:

I agree with this. lamefun's looks like a better direction :thumbup:
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Ishq
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Re: Usability

Postby Ishq » Thu Sep 17, 2015 5:23 am UTC

ya Image

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